
Sound design, music and implementation for games.
I work as part of your development team, creating sound and music and getting it working in-game. From the first ideas to the final polish.
SELECTED PROJECTS

MINECRAFT DUNGEONS 2
Mojang
Sound Designer
Helped establish the audio foundations during the early stages of the project by setting up the audio tooling and exploring sound design ideas.
Working with a large franchise like Minecraft requires careful consideration to make sure each sound builds on the already well-established universe.
SHAPEZ 2
Tobspr Games
Sound Design
I was responsible for sound design in Shapez 2. As it’s a factory automation game, the challenge was balancing thousands of machines while keeping the soundscape detailed up close.
My focus was on tactile feedback, where sound alone could tell you what was happening on screen. Each sound also needed to feel rewarding and satisfying, even after hours of play and repetition.
One of the best-rated Steam games of 2024, securing its spot as the #4 in the genre.


GODBREAKERS
To The Sky
Technical Sound Designer
I was responsible for the audio implementation pipeline for Godbreakers, working closely with developers in Unreal Engine and FMOD. I was also responsible for part of the sound design, including character abilities, pickups and loot, and ambiences.
Some of the systems I set up for the game were dynamic music and ambience systems, along with a mix priority system to decide which sounds should be heard during the game’s busy combat moments.
— The Drastik Measure
TIME TO MORP
Team Halfbeard
Sound Design & Music
I was responsible for all sound design, music and implementation, from the project’s beginnings through early access and final release.
The challenge was creating an engaging soundscape in a sandbox world where players can do anything at any moment, while keeping the experience cohesive in both single-player and multiplayer modes.
— Game Crater


MINECRAFT DUNGEONS
Mojang
Sound Design
As part of the audio team, I worked on sound design and implementation for the Cloudy Climb update.
Working in cross-disciplinary teams and using Unreal Engine and its native audio system, I created sounds that fit the game’s well-established style.
Minecraft Dungeons has reached more than 25 million players.
DUDE, STOP
Team Halfbeard
Sound Design & Music
I was responsible for sound design, music and implementation, including interactive voiceover that responded to player actions and decisions. My focus was keeping the sound minimal, fresh and responsive across the game’s short mini-games.
A particular challenge was making the voiceover feel interactive and respond to the player’s actions.
Won Best Audio at the Game Awards in Latvia.


SKYDECK SWORDS
ArtroDev
Audio Lead
As Audio Lead on Skydeck Swords, I’m responsible for sound design, music and audio implementation.
I also work with another composer, making sure the music stays consistent with the game’s intended style and supports the gameplay.
ABOUT
I create sound and music for games. I’ve always been drawn to music and sound, and once I discovered that making audio for games could be a career, I knew where I wanted to take mine. I haven’t looked back since.
I love creating sounds that tell players a story and feel satisfying to hear. My process is hands-on and iterative, and I prefer working as an integral part of the development team. I work directly in-engine and handle as much of the implementation as I can myself, including writing code. I like getting ideas into the game quickly, hearing how they work with everything else, and focusing my effort where it can make the biggest difference. For me, great audio isn’t just about sounding good. It should make the game better.
Over the years, I’ve worked with developers and teams around the world, from indie hits like Shapez 2 and Dude, Stop to big franchise projects like Minecraft Dungeons.
CONTACT
Looking for help with audio on your game?
Curious what I can bring to your project? Or just want to connect?
Send me a message in the form below or reach me by email. I’d love to hear what you’re working on.




